A forgettable budget series from the late 90s that failed to stand out among its brethren had suddenly reappeared as some sort of Apocalypse Now riff that deconstructed not only the modern military shooter, but the relationship between games and the player, alongside showers of political commentary over US military culture. ![]() Despite a distaste for military shooters, thanks partly due to his experiences in military school, he agreed, hungry for his own game to shape, one he could call his own.Īfter six years of development hell, with management suggesting more and more features to bloat the project whenever completion seemed near, Spec Ops: The Line hit store shelves and completely surprised audiences. His new script was thrown out due to being an act of vanity that was too late to implement, but was impressive enough to offer him a top spot on a series reboot of Spec Ops. In 2006, a grunt worker and aspiring writer at 2K Games named Walt Williams was approached by his boss after his frustrating dealings in trying to rewrite Bioshock 2. The budget game garnered no fanfare or critical praise, and the franchise quickly vanished, only popping back up for a short blip when Rockstar mentioned rebooting the series when they gained the license, only to abandon the idea. The game got an expansion pack and a sequel from the studio in 1999, while a total of six (!) budget titles from smaller studios (including Runecraft, creators of that hit classic Barbie Super Sports) released from 2000 to 2002. ![]() Spec Ops appeared in the gaming world with Zombie Studios’ Spec Ops: Rangers Lead the Way, one of many tactical shooter franchises to appear in 1998, and one of many who fell to the grueling realism of Tom Clancy’s Rainbow Six. There are only two truly notable games in the Spec Ops series, the first and the last.
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